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  • As the project increased significantly in size and budget

    Donc ils ne maîtrisent ni leur projet ni leur budget ?

    Commentaire


    • Crotte alors, Robert Ménard aurait aimé !

      L'arrêté devant permettre l'identification génétique des chiens pris par Robert Ménard, maire de Béziers proche du Front national, pour lutter contre les déjections canines, a été suspendu aujourd'hui...

      Commentaire


      • Je crois qu'il connais pas le prix d'une analyse ADN... Ou alors sa ville à de la thune à plus savoir quoi faire...

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        • Sinon, ça avance bien ce jeu. On a des news et tout.

          La qualité allemande, quoi.

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          • Reprint gunlord aes prévu 2017

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            • Envoyé par flyz57 Voir le message
              Reprint gunlord aes prévu en précommande pour 2017 livraison 2019-2020
              fixed , comme ca c'est mieux

              Commentaire


              • Pas loin de la vérité...
                Neo Geo is life, the rest is just details...
                Cherche Slug X Jap AES (pas en bois SVP)

                Commentaire


                • Envoyé par flyz57 Voir le message
                  Reprint gunlord aes prévu 2017
                  Yo.

                  Tu l'as vu où ?

                  Mais naaaaaaaaaaaaaaaaaaaaan, pas là .

                  Commentaire


                  • Des nouvelles du jeu !!!

                    Commentaire


                    • Yep.

                      Ça va être pourri mais au moins ils sont à fond. On peut pas leur retirer ça.

                      Commentaire


                      • Ce qu'il y a de bien, c'est que c'est pas du tout une repompe d'un autre jeu, vu qu'il y a quand même de subtiles différences

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                        • Allé, je mets les nouvelles images :

















                          Kraut Buster Mission Status Report 2016

                          Dear customers,

                          with the year ending here is the current state of Kraut Buster for NEOGEO.

                          Compared to our original vision the game got pretty huge, basically twice as many mission parts, twice as many bosses etc. as originally planned.
                          Without any additional financial costs to you, but at cost of waiting time.
                          At current projections the game will break even but will not generate any profits in the first year, but that was expected from the beginning, it was always a dream project for us.

                          Work on the final mission already started. We have the basic map done, currently it's getting finalized pixel art.

                          The game is kinda "two games in one" both in content and game modes. It comes with two quite different feeling game modes.

                          "Slug"* mode:

                          Tactically and slower game mode, similar to the classic MS series. Lots of stops with fighting bigger enemies and a more tactical approach.
                          Due to the size of the game, we plan to offer a mission select (A or B) in this mode to keep the playtime around 30 minutes.

                          "Contra"* mode:

                          Fast and action oriented. Only stop at mini bosses and bosses and run and crush through enemy hordes. Probably no mission select here as the increased speed/flow gets the playtime under 30 minutes.

                          Enemy balancing and enemy placement may differ slightly to reflect the slightly different mechanics.
                          Weapons/Powerups/Secrets/Masks will be handled differently in this mode too.

                          * (Both game mode names are just placeholders)

                          We will show the "Contra" mode in a later video in 2017.


                          Some current statistic numbers (subject to change):

                          9+ bosses
                          6+ mini bosses
                          19 mission parts
                          207 screens.
                          Nearly all are individually hand drawn pixel screens (not tile based, think more fighting game backgrounds).
                          That's like 86 KoF backgrounds (of course with less animation in KB). All combined, give a huge picture of 66240x240 pixels.

                          New screen shots from Mission 4-4 are available on the game site/the shop site and Facebook.

                          NGDEV-DIRECT direct sales shop for all Physical NGDEV games and merchandise. NEOGEO AES MVS Nintendo Switch Playstation 4

                          NGDEV-DIRECT direct sales shop for all Physical NGDEV games and merchandise. NEOGEO AES MVS Nintendo Switch Playstation 4

                          NGDEV-DIRECT direct sales shop for all Physical NGDEV games and merchandise. NEOGEO AES MVS Nintendo Switch Playstation 4

                          NGDEV-DIRECT direct sales shop for all Physical NGDEV games and merchandise. NEOGEO AES MVS Nintendo Switch Playstation 4

                          NGDEV-DIRECT direct sales shop for all Physical NGDEV games and merchandise. NEOGEO AES MVS Nintendo Switch Playstation 4

                          NGDEV-DIRECT direct sales shop for all Physical NGDEV games and merchandise. NEOGEO AES MVS Nintendo Switch Playstation 4

                          NGDEV-DIRECT direct sales shop for all Physical NGDEV games and merchandise. NEOGEO AES MVS Nintendo Switch Playstation 4

                          NGDEV-DIRECT direct sales shop for all Physical NGDEV games and merchandise. NEOGEO AES MVS Nintendo Switch Playstation 4



                          As you can see in the screen shots, we also reworked the HUD:
                          We removed the big bubble head from the HUD as it looked too "western"/unfitting for NEOGEO to us. It also would have taken too much of the very small SFIX ROM space with the other characters.

                          ------------------

                          Release date:

                          In the last newsletter from 16th June 2016 we stated:
                          "Currently Kraut Buster has no release date, but a release in the late 1st/early 2nd quarter of 2017 seems realistic."

                          Our new estimate is to start beta testing in June and start to ship in September. We originally had planned to have 3 pixel artist full time on this project, but in the end only two were available over the full course. That lead to an unexpected delay.

                          We know that we started pre order too early for it, but without the pre orders we wouldn't have been able to made a big game like this.
                          The next few games will be smaller projects again, with similar work sizes like NEO XYX (pixelart) and Razion (CGI).
                          We will probably do a huge project in the size of Kraut Buster in the future again, but not for a few years and in a different genre.

                          ------------------

                          MVS reprints:

                          Originally it was planned and communicated in the newsletter that the MVS reprints will be produced together with Kraut Buster MVS. As sales of the reprints are getting close to our minimum factory order amount we will try to produce them earlier. For now we set April 2017.

                          Thanks for being patient and happy holidays, NGDEV

                          Commentaire


                          • Je le trouve pas mal du tout ce Kraut Buster, j'y jouerai si ils en font un portage dreamcast plus tard (VGA hehe) ou bien sur émulateur

                            Ok c'est du pompage de MS mais quand on tape dans le catalogue de la NG, se ne sera pas le premier à friser le plagiat. Suffit de prendre un Pulstar par exemple et pourtant on le qualifie de hit.

                            NG dev semble prendre tout son temps. Comme dirait Christophe L. "c'est pas cool" ce retard pour les mecs qui ont précos. Ils ont commencé trop tôt ces précommandes mais faute avouée à moitié pardonnée.

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                            • Ils en mettent du temps pour developer un skin sur Metal Slug...

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                              • C'est beau.

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