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He's alive:Duke Nukem Forever et sa news annuelle
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Envoyé par fabaway Voir le messageEnvoyé par Carmine Voir le message
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Nouveau screenshot du jeu pour les fêtes. Il est dispo sur le site officiel en plusieurs résolutions.
Merry Christmas from 3D Realms Or if you celebrate something besides Christmas, merry that, too. We at 3D Realms wish to extend a safe and happy holiday wish to all our site visitors. We hope your holiday season brings you something joyful, and something fulfilling. We'll see you on the flip side of the holidays.
In the meantime, we head out to Christmas break with this small treat for you. Due to (how shall we say it), "popular demand", here is a new Duke Nukem Forever wallpaper image.
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en esperrant que 2009 voit enfin duke nukem forever sortir...il aurra mis le temps celui la.
pour la config je ne penses pas qu'il faille un grosse config, le jeu étant fait a partir du moteur unreal engine 3...le même que bioshock avec de la HD en plus, une 8600 GT serra emplement sufisant.
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3D Realms ferme ses portes :(
A very reliable source with inside knowledge of Duke Nukem Forever developer 3D Realms today told Shacknews that the company has been shut down.
The closure came about as a result of funding issues, our source explained, with the shut down said to affect both 3D Realms and the recently resurrected Apogee name.
Phone calls and e-mails to various 3D Realms veterans have thus far gone unanswered, with publishing partner Take-Two likewise unavailable for comment.
3D Realms was founded in 1987 by Scott Miller and George Broussard. The company had infamously been working on Duke Nukem Forever over the past 13 years.
C'est confirmé sur les forums de 3D Realms
EDIT:
Et ça aussi:
This whole meltdown of 3D Realms is providing some excellent insight on why things were taking so long, like this forum post from an ex-3D Realms employee:"The 2001 trailer was 100% scripted cinematic, and not actual gameplay. They built specific demo maps just to record video from to make a trailer. Everything you see in that trailer was phony.What's going to happen next? Who knows. It's entirely possible 3D Realms could sell the project off to another developer who finishes it inside of a month and releases it. Alternatively, George Broussard could take the codebase to his grave. Regardless, here's what happened in the time it took Duke Nukem Forever to blow our minds and then disappear like a fart in a strong breeze.
The typical work flow there went something like this:
Designer would be assigned a task (build a new map, rebuild an old map, polish a bit of a map, etc.). Designer would work on said task for two, three weeks, a month, all the while lower management would be looking over it and making sure it was going in a "good general direction." Designer would move on to another task. A month or two later upper management would finally look at the work and say, "It's all wrong, do it again." Rinse, repeat.
Entire maps would be done from the ground up, almost to beta quality, and then thrown out simply because no one would make decisions early on in the process. (Read up on Valve's 'orange box' method of design -- that's how you make games)
Another example of is the fact that there was one part of one map that was being worked on before I started working there. Nineteen months later and the same designer was still working on the same part of that same map... I'm not blaming the designer, it wasn't his fault.
I think the biggest problem that the company had in general is being self-funded. When you're a developer working directly with a publisher and you have milestones to meet it's a whole different ballgame. If you don't meet those milestones, you don't get any money. That right there will keep your project on schedule. If, however, you're funding it yourself, you don't really have anyone to answer to except yourself and you can quickly lose sight of just how much money is going out the door."
Dernière modification par yori, 07 mai 2009, 08h00.
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