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He's alive:Duke Nukem Forever et sa news annuelle

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  • 3DRealms ont filé aux copains de Duke4.net deux nouvelles images haute-résolution de Duke Nukem Forever. Jolie paire !


    .l..

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    • Envoyé par fabaway Voir le message
      2 nouveaux screenshots dispo en haute résolution ici et ici

      Ils font parti des succès à débloquer dans duke nukem 3d sur xbox 360.
      Tellement peu de niouzes sur ce jeu, que les fans sont obligés de les donner en double.

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      • Carmine
        -=[December Cr3w]=-
        - Tour'09 -

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        • Dernières rumeurs en date, le jeu serait une exclue 360 et sortirait courant 2009.
          Bon,....

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          • >> Chan Crew <<
            -| Epoxy Crew |-

            Pd2Pauvre - L'Hymne Officiel

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            • -=[December Cr3w]=-
              - Tour'09 -

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                • Nouveau screenshot du jeu pour les fêtes. Il est dispo sur le site officiel en plusieurs résolutions.

                  Merry Christmas from 3D Realms Or if you celebrate something besides Christmas, merry that, too. We at 3D Realms wish to extend a safe and happy holiday wish to all our site visitors. We hope your holiday season brings you something joyful, and something fulfilling. We'll see you on the flip side of the holidays.
                  In the meantime, we head out to Christmas break with this small treat for you. Due to (how shall we say it), "popular demand", here is a new Duke Nukem Forever wallpaper image.

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                  • Oh my fucking god


                    When its done (smoke)



                    game of the year 2k9?
                    -=[December Cr3w]=-
                    - Tour'09 -

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                    • en esperrant que 2009 voit enfin duke nukem forever sortir...il aurra mis le temps celui la.
                      pour la config je ne penses pas qu'il faille un grosse config, le jeu étant fait a partir du moteur unreal engine 3...le même que bioshock avec de la HD en plus, une 8600 GT serra emplement sufisant.

                      There's no Escape
                      FBOY team (<==// JUSTE J'ACHETE ET JE REVENDS ET JE RACHETE PARCE QUE C BIEN QUAND MEME ...CREW \\==>)

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                        • Tant que parmi celles qui restent il n'y ait pas "commencer à coder" et "finir de coder" c'est bon signe
                          EXTERMINAAAAAAAAAAAAAAAAAAAAAAAAAAAATE !

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                          • 3D Realms ferme ses portes :(

                            A very reliable source with inside knowledge of Duke Nukem Forever developer 3D Realms today told Shacknews that the company has been shut down.
                            The closure came about as a result of funding issues, our source explained, with the shut down said to affect both 3D Realms and the recently resurrected Apogee name.

                            Phone calls and e-mails to various 3D Realms veterans have thus far gone unanswered, with publishing partner Take-Two likewise unavailable for comment.

                            3D Realms was founded in 1987 by Scott Miller and George Broussard. The company had infamously been working on Duke Nukem Forever over the past 13 years.
                            http://www.shacknews.com/onearticle.x/58519

                            C'est confirmé sur les forums de 3D Realms


                            EDIT:



                            Et ça aussi:
                            This whole meltdown of 3D Realms is providing some excellent insight on why things were taking so long, like this forum post from an ex-3D Realms employee:
                            "The 2001 trailer was 100% scripted cinematic, and not actual gameplay. They built specific demo maps just to record video from to make a trailer. Everything you see in that trailer was phony.

                            The typical work flow there went something like this:
                            Designer would be assigned a task (build a new map, rebuild an old map, polish a bit of a map, etc.). Designer would work on said task for two, three weeks, a month, all the while lower management would be looking over it and making sure it was going in a "good general direction." Designer would move on to another task. A month or two later upper management would finally look at the work and say, "It's all wrong, do it again." Rinse, repeat.

                            Entire maps would be done from the ground up, almost to beta quality, and then thrown out simply because no one would make decisions early on in the process. (Read up on Valve's 'orange box' method of design -- that's how you make games)

                            Another example of is the fact that there was one part of one map that was being worked on before I started working there. Nineteen months later and the same designer was still working on the same part of that same map... I'm not blaming the designer, it wasn't his fault.

                            I think the biggest problem that the company had in general is being self-funded. When you're a developer working directly with a publisher and you have milestones to meet it's a whole different ballgame. If you don't meet those milestones, you don't get any money. That right there will keep your project on schedule. If, however, you're funding it yourself, you don't really have anyone to answer to except yourself and you can quickly lose sight of just how much money is going out the door.
                            "
                            What's going to happen next? Who knows. It's entirely possible 3D Realms could sell the project off to another developer who finishes it inside of a month and releases it. Alternatively, George Broussard could take the codebase to his grave. Regardless, here's what happened in the time it took Duke Nukem Forever to blow our minds and then disappear like a fart in a strong breeze.

                            Dernière modification par yori, 07 mai 2009, 08h00.

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                            • Après la sortie de Chinese Democracy des Guns'n Roses, j'ai vraiment cru que tout etait possible et que Duke Forever finirait par sortir lui aussi.

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                              • Take Two ne pourraient pas jouer aux Docteurs Frankenstein?

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