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Aero Fighters 3 U.S. existerait bel et bien.

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  • Bon, ça fait plaisir de voir qu'il souligne l'inconsistency totale des jeux Neo ^^

    Disons que c'est bien pratique pour lui aussi.

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    • Envoyé par catharsis Voir le message
      Je ne sais pas ça été dit, mais le gars avait peut être des inserts, notices qu'il n'a pas jeté après SNK et à transformé des jeux Jap en US. (ou un truc dans le genre)

      Dans ce cas il y a un moyen de le voir?

      Avec l'unibios, Razoola en parle sur ng.com
      -| Epoxy Crew |-

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      • Testament à globalement raison. C'est aux couleurs qu'on reconnaît la provenance.

        En revanche, dans les 90s les machines étaient différentes entre Europe, USA et Asie. La forme du point de trame aussi du coup.

        On appelle ça un point mais en vrai sur certaines presses c'est plus ou moins un losange. Dater en labo, le seul truc probant, ce serait le carbone 14 et ça j'ai pas la moindre idée du coup mais ça doit aller chercher loin. Après il doit exister des mecs qui sauraient à coup sur reconnaître une impression, la dater et situer la région de manière irréfutable à la loupe, la texture du papier etc... Mais alors où trouver ça... Moi par comparaison avec des documents similaires sous la main je peux dire, mais authentifier sans référent, je pense même pas que je connaisse un gars qui puisse ni même où on le trouve.

        Le plus vraissemblable, un commercial de chez heidelberg (fabricant de machines) ou un chef de Fab international de marque de luxe (genre Dior, les plus pointus et pinailleurs sur la qualité).

        Après sans pouvoir émettre un avis façon banque de France si on sait pour sur qui a imprimé ça (compliqué avec l'us vu qu'il y a des tiers impliqués) une bonne comparaison avec les inserts des jeux de la même période pourrait permette de de faire un avis relativement probant.

        Après pour avoir maté d'assez près les images il y a des répétitions de motifs là ou se trouvaient les logos et meg counts sur les autres versions de l'insert du jeu. Et ça ça sent Photoshop.

        Si quelqu'un dispose de ces inserts ou artworks (cd, jap ou pub dans un Mag) je me tente la retouche dans Photoshop, y'a pas 50 façons de faire, on se fera une idée. Il est indispensable de savoir détramer en scannant sinon le fichier sera inutilisable.
        Dernière modification par thomder, 06 mars 2012, 00h05.

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        • Je reviens juste sur la datation au carbone 14 puisque tu la mentionnes également: ça me surprendrait énormément que cela puisse être utilisé pour du papier ayant environ 16 ans.

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          • Sans doute. Ça pour le coup j'y connais rien. Disons pour ne pas dire de bêtises, analyse en labo.

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            • Nan mais fluorécence X quoi. Je vous analyse les agraphes en métal sur vos notices. Imparable.(smoke)

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              • C bon ça, les experts!

                J'peux être le black bo gosse?

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                • (il meurt à la fin, mais si tu veux )

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                  • Oui mais il a un gros spectromètre.

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                    • Report – Part 2 of 3.

                      Aero Fighters 3 Cartridge Components.

                      1. CLAMSHELL CASE.

                      The clamshell case the game came in was original SNK make and in overall excellent, like new condition. There were virtually no signs of shelf wear, although the clear plastic had stretched a bit with age which is typical. The case had what I call the “matte-style” clear plastic that is a bit rougher to the touch and a bit more opaque than the clearer, smoother case that became more common in later releases. In my experience, the matte style is very typical of most 1995-1996 era titles, while the clear smooth style is more common in later releases (for example, all of my Neostore exclusive English releases are of the clear smooth style).

                      There was no Neo Geo seal sticker on the case. The owner advised me that all games he acquired were opened by him when he received them which is why there was no sealing sticker.

                      The most noteworthy aspect of the case was, of course, the barcode on the bottom right of the rear. The barcode is an adhesive sticker with black print. The size and weight of the sticker is similar to other releases of the era, complete with rounded corners. Matched up to other “barcode sticker” games of the era, nothing appears abnormal about the sticker, although some releases place the title of the game under the barcode instead of the top. The black ink on the barcode is smeared in spots typical and consistent with the ink on barcodes for other games of the era.

                      The barcode to me is significant. Not all Neo Geo releases had bar codes, but many games released in 1995-1996 did in fact have a barcode sticker on the original case. Not all games of the era necessarily had a barcode (for example, the copy of Samurai 3 I examined did not have a barcode. If this game was faked, then the faker didn’t stop at making a manual, insert and sticker, but also went through the trouble of creating, printing and cutting a barcode on different paper stock with different ink.

                      That being said, we must now look at the printed barcode number. The barcode number for AF3 is 7-24678-24734-4. The game was released in November 95. For comparison purposes, please note the following:

                      Galaxy Fight – February 95 – 7-24678-24722-1
                      World Heroes Perfect- June 95 – 7-24678-24725-2
                      Stakes Winner – October 95 – 7-24678-24731-3
                      Real Bout Fatal Fury – January 96 – 7-24678-24736-6
                      Neo Turf Masters – February 96 – 7-24678-24739-9

                      As you can see, the number slots in perfectly sequentially between Stakes Winner and Real Bout Fatal Fury. Whoever made this barcode was either an SNK employee or someone who did some serious homework on not only making it consistent with other stickers of the era physically, but also that the number matched the surrounding releases sequentially.

                      2. CASE INSERT.

                      The insert appears to be of the same paper stock, type and glossiness as other known official releases of the era. The paper measurements are identical.

                      The insert exhibited mild to moderate indentation marks along the top and bottom, lining up with the holes on the case. In my experience after purchasing brand new cartridges, it usually takes some amount time before these marks become pronounced (maybe a couple of months or so).

                      The blue stripes on the cartridge are of an identical hue to both Aero Fighters 2 and Metal Slug cartridges. The measurement of the stripes on the insert is identical to the measurements on the Samurai 3 I compared it to.

                      The print quality is excellent. It is closer to Fatal Fury 3 and Samurai 3 than Stakes Winner US, although all appear to have minor differences in print quality. Offset printing method was certainly used.

                      The image on the face of the insert is bright and colorful, as is the game logo. An important note about the image on the face of the insert – the Video System logo on the top of the MVS flyer obscures part of the fireball that is hidden in the Japanese version. So, the only place this part of the fireball is visible is on the US insert. Also, there is an area obscured by the blue SNK logo on the Sonic Wings 3 AES cart that is also obscured by the control diagram on the MVS flier. This part of the fireball is visible only on the AES version. In both cases, there are no indications of a photoshop job, which suggests that whoever made this had the original art for the game.

                      The meg count logo on the face and spine are totally consistent with other titles of the era, as is the NeoGeo logo below the face image.

                      Now, here is another interesting part of this insert: The white SNK logo on the spine. It is highly unusual for an English snaplock AES release to have a white SNK logo on the spine. In fact, EVERY English AES game with one exception has a blue logo. The exception is World Heroes Perfect. Interestingly, WHP is also a 1995 game. A possible explanation is that there was simply too much blue on the spine to also have the logo be blue, otherwise the entire spine would be just blue and grey. Plus the spine with the white logo matches quite nicely with Aero Fighters 2, a 1994 game. An equally plausible explanation is that SNK was lazy and just did it this way with no rationale. In my opinion, this actually works against the argument that the game is fake, because anyone faking the game would probably not be likely to risk purposefully including such an abnormality, nor would such a thing be overlooked in light of the precise attention to detail that would be required for other areas of the game.

                      The rear of the insert has the 4-image block layout. This is absolutely correct of games of the period, despite the fact that the Japanese games were already becoming more and more elaborate for the rear insert. Stakes Winner Jap is very mundane on the back, but Sonic Wings 3 has full page art on the rear insert. This was what NGF used on their US cartridge, for example. However, Samurai 3 US, which was a December title, kept to the 4 block layout.

                      The title on the rear exclaims “Aero Fighter takes off in a fighter plane!” This is the same as the language at the top of the rear of Aero Fighters 3 English CD, and again is very typical of games of the period to have the same language on both the AES cart and CD. The explanation under the photos on the rear is very similar to the rear of the CD, although there is a longer and more elaborate explanation on the CD. Again, very typical and correct for games of the period. The warning language on the bottom of the rear insert is bolded at the bottom which if I recall is rather unique amongst other period titles.

                      Under the SNK logo on the spine in very crisp small print is "S-9511". This represents a November 1995 release. similar print (although positioned slightly differently) can be found on the RBFF (S-9601), Samurai 3 (S-9512) and Stakes Winner (S-9510) inserts. The font and positioning of this code is highly consistent with these other releases.

                      Additionally noteworthy to me is the blue "3" in the logo on the spine. To my knowledge, I have not seen this blue "3" in the logo font on any other artwork for this title. It seems much easier to simply take the metallic "3" that is exhibited in the logo where it appears everywhere else and transfer it to the spine rather than create or try to find a 3, and then make sure the blue color gradient matched the rest of the spine logo.

                      Overall, it was quite apparent to me that the insert was totally correct and indistinguishable from what an authentic SNK produced release would look like.

                      [COMING IN PART 3 – the manual and cart sticker, conclusions and more… stay tuned]
                      -| Epoxy Crew |-

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                      • mes excuses par avance si ça a déjà été posté sur un autre thread :

                        L'information vous a peut-être échappé si vous ne suivez pas régulièrement l'actualité du retrogaming, mais elle a assurément embrasé la communauté des fans de Neo Geo. La Rolls des Consoles n'a jamais autant mérité son surnom depuis qu'a été révélée l'existence d'un shoot'em up rarissime en version américaine...

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                        • Sympa l'interview!
                          -| Epoxy Crew |-

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                          • Je lui ai demandé de corriger quelques coquilles car on s'est mal compris sur certains points (comme par ex que ce n'est aps Tonk qui a vendu U11/Kiz' mais Shawn,etc).
                            Mais l'essentiel est là.
                            La personne la plus detestable, la plus ignominieuse des forums francais.

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                            • Mais quel bogoss.

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                              • Citer Alpha Mission 2 à coté d'Andro Dunos est de mauvais gout

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