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Vieux 20/05/2020, 23h16   #151
Amano J
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Date d'inscription: septembre 2003
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Citation:
Posté par grigri Voir le message
Ce jeu aurait dû s'appeler Final Fantasy VII Remplissage
Juste une question de filling...


Sinon j'ai tout lu et ça me rassure sur le fait d'attendre une version complète du jeu et director's cut
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Vieux 20/05/2020, 23h20   #152
grigri
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Joli
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Vieux 21/05/2020, 09h27   #153
Shû Shirakawa
Illusive Man
 
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Date d'inscription: décembre 2003
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Pour ceux qui ont fini le jeu, voici des infos issues de traductions d'entrevues de l'Ultimania :
- There were segments planned for the Turks and Tifa after the Sector 5 reactor but they were cut for scheduling reasons

- Jenovas blood was purple in the Remake because the ratings boards had a problem with red blood

- Cloud does not visit Avalanche's hideout to emphasize that he is more distant to Avalanche in the Remake

- Materia cannot reproduce in the Remake after mastering it because the developers wanted to ensure that players could not create tons of the most powerful materia and would be forced to choose carefully which character to give which materia instead of just giving everyone the same materia, making the characters feel more individual. More materia like Flare will be added in the next installments.

- Corneo can not choose Tifa or Aerith as bride in Remake as it would have taken a lot longer to develop that sequence if you had two more sets of cutscenes.

- The scene in the flower garden in Chapter 14 (where you can have a conversation with Aerith, Tifa or Barret depending on how many quests you have done in chapter 3 and 8) was included as the Remakes version of the "date mechanic" from the original (the date you can have in Gold Saucer)

- They always planned to end the first game with leaving Midgar

- The game was titled "Remake" for a very specific reason by Kitase does not want to reveal it until the whole project is complete as it would spoil things....

- Nomura in particular was adamant about adding as much elements from the original as possible and keep all major story moments from the original in the Remake.

- Their goal was to recreate FF VII while making it feel new at the same time.

- Nojima also wanted to include elements from Crisis Core and Advent Children and wants to continue to do so in future installments.

- Biggs appearing in the ending again was more of a "mistake". The staff working on the videos would secretely add stuff and when Nomura noticed it he would tell them to remove it again but he did not catch everything and some things he did not approve stayed in. The Biggs scene was such a thing.

- Initially it was planned to have much less Sephiroth in the game and only hint at his existence but not actually showing him in the flesh (except in Clouds visions). There was also initially no Sephiroth boss battle but Co-Director Hamauguchi came to Nomura one day and convinced him to have a Sephiroth boss battle in Midgar.

- The conversation between Cloud and Sephiroth at the Edge of Creation was always part of the story and was initially meant to take place much earlier in the game. Nojima also said that conversation has no hidden meanings and should be taken very literally.

- The developers promise that most mysteries from the ending of Part 1 such as Aerith knowing the future, Zack etc. WILL be answered in future installments.

- Aerith says that she misses the Steel sky at the end because the real sky brought so much suffering to her (Ifalna and Zack went to the sky when they died, Jenova came from the skies)

- The Whisper domain at the end is described by Nomura as a realm where Fate does not exist. This is interesting given that the Whispers are protectors of Fate. Why do they exist in a world where Fate does not exist ? Though it could be he meant that in their realm the pre-determined destiny that the Whispers try to ensure does not exist and that in their realm people are not tied to fate but have the freedom to change their destiny.

- They have NOT yet decided how many Parts there will be and the next Part will not be announced before Summer 2021. Therefore earliest release for Part 2 would be 2022. The less Parts there will be the longer they will take to release.

- The next Parts WILL have a World Map ! They don't know yet how to actually realize this but they want it to feel much more open world then Part 1 and expand the locations as they did in Part 1.

- And now the BIG one: The ending of Part 1 will NOT create a completely new storyline or alternate universe. It will still be Final Fantasy VII and follow the storyline of the Original. In fact Kitase said that the future installments will have ALL the major storyline moments from the original and have all the stuff that fans have been eager to see. Some of it might be changed and expanded like in Part 1 but it will all be there.

- The developers follow the online feedback from fans very closely and promise to take that feedback into account for the next games. They want to create these games alongside the fans according to Kitase.

- Nojima wants to add locations from Crisis Core into future installments such as Modeoheim or Banora.

On verra bien dès la partie 2.
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Vieux 21/05/2020, 13h20   #154
grigri
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Au secours le coup du sang rouge en 2020.
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Vieux 21/05/2020, 13h58   #155
Shû Shirakawa
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Pareil.

Après en tant que créateur, de moi-même j'aurais proposé du sang d'une autre couleur pour Jénova, pour accentuer le côté créature extra-terrestre.
Et puis là je trouve que l'aspect est réussi, on sent bien le côté toxique.
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Vieux 22/05/2020, 11h06   #156
ViSs
Ghetto Youth
 
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Date d'inscription: août 2003
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Le système de combat classique vaut quoi ? Ca permet pas de palier les defauts du nouveau système ?
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Vieux 22/05/2020, 12h26   #157
Shû Shirakawa
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Difficile à dire, vu que pratiquement personne n'a joué en classique.
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Vieux 22/05/2020, 13h06   #158
ViSs
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C'est pas "switchable" en pleine partie ?
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Vieux 23/05/2020, 00h19   #159
grigri
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Près de la moité des acheteurs ont fini le jeu (47.4%). Pas mal.
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