Je fais un copier/coller d'un topic très intéressant sur Neogaf décrivant deux projets qui étaient en cours chez SNK avant sa faillite.
SNK's 32-bit NeoStar (or NEO-STAR) :
Thought at first to be a CD-ROM addon + upgrade for the 16-bit NEO-GEO AES. It turned out NeoStar was being developed as a seperate system with a new 14 MHz RISC processor.

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The SNK Millennium 128 :
An SNK system of the PS2 generation that was in development. This thing was going to use a Matrox GPU pushing 450 million polygons (a PR spec like Xbox's 300 million polygons). This would've been the first NEO-GEO with "good" 3D capabilities. The last hardware project by SNK-Playmore that has any even semi documented proof of existance. The plug was pulled before this thing ever got into the arcades let alone the home.
SNK's 32-bit NeoStar (or NEO-STAR) :
Thought at first to be a CD-ROM addon + upgrade for the 16-bit NEO-GEO AES. It turned out NeoStar was being developed as a seperate system with a new 14 MHz RISC processor.

Envoyé par November 93, Issue no. 5, European The Official NEO GEO Club Newsletter
The SNK Millennium 128 :
An SNK system of the PS2 generation that was in development. This thing was going to use a Matrox GPU pushing 450 million polygons (a PR spec like Xbox's 300 million polygons). This would've been the first NEO-GEO with "good" 3D capabilities. The last hardware project by SNK-Playmore that has any even semi documented proof of existance. The plug was pulled before this thing ever got into the arcades let alone the home.
Envoyé par Neo Geo mailing list
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