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[Présentation] Gemant

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  • #31
    Woua, une star du scoring, encore une!

    Welcome!
    "heuuu, je suis pas sur de ce que j'invente hein!"

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    • #32
      Envoyé par .:-"S.L"-:. Voir le message
      So whats the key to get secret stars and bonus in Viewpoint, if you say that there is no differences on both MVS & AES ?

      It does really interest me

      Thanx
      I confirm, AES and MVS (for this game) is the same game 100%.

      View Point WR is 5.201.180 pts. Is made in game center Game in Namiki (Tokyo) after about 18 months of hard training. These are some informations about the score:

      Total play: 1h59minuts. 1up x 3, 25 golden stars, Nazo x 12 (Nazo is power up bug, have the same value of golden star). 2 nazo miss: at the beginning of stage 2 and about in 1/2 of stage 6 (near the H bomb, before the enemy with 6 golden stars). So IMU-AT2 miss at least 162.000pts. Larva x 15 (stage 3 Boss and stage 5). Larva is 1.000 pts for each.

      Before the last Boss score was 3.586.400 pts, the remaining lives was 7. The player sacrifice all lives to leech during final form of the Boss. For each life IMU-AT2 increase about 187.000 pts (of average). With last life IMU play for many minuts during last form of final Boss, and on the screen appear 4 pyramid. Pyramid is a "time over character" is invincible, is a special character to kill the player that lost time.

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      • #33
        Envoyé par Gemant ZBL-Fukuda Voir le message
        With last life IMU play for many minuts during last form of final Boss, and on the screen appear 4 pyramid. Pyramid is a "time over character" is invincible, is a special character to kill the player that lost time.
        IMU has been killed or managed an all-clear play?

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        • #34
          i'm aware of the Nazo bug, the thing is how to make them appear, is there a special timing, whats the trick ??
          piou piou piou ! booom ! crash !! piou piou !

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          • #35
            Envoyé par Twilight_Guardian Voir le message
            IMU has been killed or managed an all-clear play?
            ALL CLEAR is necessary in Japan if some player have already completed the game before.

            View Point WR is ALL CLEAR.

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            • #36
              Envoyé par .:-"S.L"-:. Voir le message
              i'm aware of the Nazo bug, the thing is how to make them appear, is there a special timing, whats the trick ??
              Is difficult explain (in english )... however there are 17 nazo location in all game but only 14 are real possible.

              stage 2: nazo at the end of worm is not possible to take.
              stage 6: nazo at the beginning of the stage is not possible to take.
              stage 6: nazo near the 1up is not possible to take.

              nazo is a bug. Is possible take nazo when you shoot super repeatedly at the top of the screen (1 second before the nazo location appear on the screen), or if you use a bomb. Fire is the best, but sometimes some nazo appear only with homing bomb.

              You must hit the nazo location BEFORE that the nazo location appear on the screen. Timing is necessary. Difficult is hard.

              Some nazo are incredible difficult to appear: at the beginning of stage 2: incredible difficult.

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              • #37


                exemple of 4 pyramids during final Boss.

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                • #38
                  Hello and welcome horny boy

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                  • #39
                    Envoyé par Gemant ZBL-Fukuda Voir le message
                    I confirm, AES and MVS (for this game) is the same game 100%.

                    View Point WR is 5.201.180 pts. Is made in game center Game in Namiki (Tokyo) after about 18 months of hard training. These are some informations about the score:

                    Total play: 1h59minuts. 1up x 3, 25 golden stars, Nazo x 12 (Nazo is power up bug, have the same value of golden star). 2 nazo miss: at the beginning of stage 2 and about in 1/2 of stage 6 (near the H bomb, before the enemy with 6 golden stars). So IMU-AT2 miss at least 162.000pts. Larva x 15 (stage 3 Boss and stage 5). Larva is 1.000 pts for each.

                    Before the last Boss score was 3.586.400 pts, the remaining lives was 7. The player sacrifice all lives to leech during final form of the Boss. For each life IMU-AT2 increase about 187.000 pts (of average). With last life IMU play for many minuts during last form of final Boss, and on the screen appear 4 pyramid. Pyramid is a "time over character" is invincible, is a special character to kill the player that lost time.

                    P'tain, on peut faire du leeching sur le boss 3 .

                    Bref, je suis content, rien de plus que ce que l'on savait déjà. Ouf.

                    187 000 points par vie perdue au boss 6 ?

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                    • #40
                      187.000 is the average. With some lives IMU perform 160.000, with other perform 205.000 pts over (is always different for each life because lucky + skill).

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                      • #41
                        bienvenu a toi Gemant
                        PSN Gamercards

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                        • #42
                          faut avoir la foi de vouloir detruire 15 larve au boss 3 tout en esquivant les bouboules rose de notre amie la libellule enragée
                          piou piou piou ! booom ! crash !! piou piou !

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                          • #43
                            Le vrai scoring finalement c'est du dépassement de soi.
                            Putain de maîtrise à avoir c'est vraiment épatant.

                            Comme je disais faut pas être humain, j'en déduis que nos amis japonais cachent quelque chose sur leur vraie nature

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                            • #44
                              tout est dans les yeux bridés
                              piou piou piou ! booom ! crash !! piou piou !

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                              • #45


                                Question de culture je pense, le fait qu'ils jouent tous ensemble dans des salles doit aider à vouloir se surpasser...

                                Doit y avoir un truc qui se passe quand un mec commençe a scorer, tout le monde s'approche de la borne, et le Jap est transcendé par l'évenement et fini par mettre la barre très ( trop ) haut

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