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Kraut Buster
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Envoyé par chacha Voir le messageAs-tu un lien ?
j'arrive pô à trouver (mouais) .
On peut le voir sur le site de vente, dans la description du jeu.
C'est dans publication des personnes sur le mur
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As-tu un lien ?Envoyé par flyz57 Voir le messageVersion mvs d'ici novembre.
Vu sur facebook
j'arrive pô à trouver (mouais) .
On peut le voir sur le site de vente, dans la description du jeu.
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Mais non, mais non.Envoyé par max330mega Voir le messagejuin juillet oui. mais 2020
Y reste encore un mois
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[NGDEV] Kraut Buster Status May 2018
Dear customers,
here is the latest status:
** Kraut Buster Status **
* Current status and schedule *
You can see a first look of the newly added character Valeria here.
Btw. her hair color is configurable if the color is too extreme for your liking.
The base game is already fully done for a while. We are in the final phase of polishing and detailing.
We can finally see the ends of our to do lists.
Finishing up takes now again about 6-8 weeks.
We will order the PCBs in early June to be ready for an end of July release. Of course beta testing can add 1-2 weeks if unexpected issues come up there. But we will have anything in stock in end of July to be ready at any time.
Reasons why it takes longer again:
General difficulty to estimate time of pixel art.
Art is not a linear process you can calculate by the pixel count and frame count. It heavily depends on style, quality and specific tasks.
Just some examples of many:
As parallax scrolling fells so much better we decided to add it to stage 4-1 too, maybe even 4-2 (both weren't planned before)
Stage 4-2 get small new background animations like sailors on the war ships/dock workers
Boss 1-2 animation needed reworking. It was the oldest boss in the game and not up to standards anymore
Another unplanned task was to give the grunt soldier different personalities. They were a little bit boring.
Randomly picked they get 1 of 4 personalities assigned. Each personality has it's own walk/idle and shoot face animations.
Personalities: stoic / angry / psycho / cold blooded killer
New hardware PCB + programmer add-ons
We created a complete new hardware generation of our PCBs (v2.0 3rd generation).
We switched to a completely different MCU and to a more modern and powerful FPGA as the old ones will be discontinued in the future and/or are getting more difficult and expensive to get a hold off.
Also our production chain/dev kits and cartridge programmers needed an hardware upgrade. All this was more complicated than anticipated and added several weeks too.
Getting GDPR compliant
Current to do list:
Graphics:
Cleanup of intro/ending
Parallax scrolling for mission 4-1/4-2 (nearly done)
Stage win animation for each character
Little things for menus.
Adding small things like small animals to the stages.
Adding animated stuff to the map screen.
Coding:
Menus
Intro/Ending
Hiscore screens
WLAN/wireless
Music:
Finishing up the music.
The intro music is currently missing.
Some sound fx and voice work.
Btw. the shockbox insert of the MVS version will change to the same design we use for the AES CE.
The artworks we used back then belonged to another project and they will return to their original (back then frozen) project.
The Kraut Buster AES regular will get an update of the insert too. The 3rd character (Valeria) will be added on the front cover.
We will show the respective insert shortly before shipping starts.
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Fast Striker AES (reprint) is still scheduled for autumn 2018.
Best regards,
NGDEV
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Donc en résumé : il manque un perso, y a rien qui bouge dans les décors et pas de menus.
Oui oui, donc entre avril et juin, oui oui
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Ce que j'ai reçu le 07 03 2018 :
Kraut Buster
Current state of Kraut Buster development:
With the finalboss fight done, we are now in the end phase.
The final boss fight got bigger and cooler than initially planed years ago, for the last phases we gave him a new dramatic scrolling room and a giant golden war vehicle.
One last bigger task is creating and animating the female soldier character (Valeria).
After we have added the 3rd character we can start the final phase of beta testing.
The two pixel artists will then focus on graphical details like Background animation / destructible objects / parallax scrolling Funny animations / general detailing / adding more life to the world.
This will take about 6-8 week.
While the 2 pixel artists finish up, the coder will program the intro / ending / menus / highscore screens / WLAN online features etc.
Hardware wise we recently switched to a completely new generation (2.0) of PCBs, FPGAs and MCU to add new hardware features and to further protect our IPs.
All in all this will bring us to an 2nd quarter 2018 release.
Best regards,
NGDEV
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Ca m’a l’air tres sympa ce clone de Metal Slug : incroyable que des producteurs developpent encore sur neogeo ! J'aimerais beaucoup voir un Ghoulsn’ghost like ou Castlevania like sur neo, ce serait vraiment top
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Aux dernières nouvelles sur leur site de vente:
>"Ships in 2nd quarter of 2018. See newsletter from 2018-01-04
Latest video #4
The exact date depends on beta testing results."
ET > "A JAMMA version is currently scheduled for 2019."
Sur leur fameuse nouvelle carte d'arcade ???
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