Version 0.1 updates:
====================
Documentation
-------------
- Redone documentation. Better organization, more infos.
Tools related
-------------
- BuildChar: revamped color conversion and added dark bit support.
- BuildChar: dummy tiles inserted to align auto animation tiles are now reused to fit data when possible.
- Animator: improved interface for better animation edits.
- Animator: improved animation playback. Animation speed should be much more faithful to the real thing.
General DATlib usage related
----------------------------
- initGfx() no longer sets up the job meter.
- Introduced jobMeterSetup() to set up job meter.
- Now using debug dips, see documentation for full infos.
- Added files required for CD systems builds.
Picture related
---------------
- Picture handling functions rewritten in asm. Improved speed across the board.
- Added pictureHide and pictureShow functions.
aSprite related
---------------
- aSprite handling functions rewritten in asm. Improved speed across the board.
- aSprite now handles variable tile width frames.
- aSpriteAnimate() will no longer issue a tilemap data rewrite when consecutive animation steps are using the same frame.
- Adjusted aSpriteSetAnim() behavior, see doc for full info.
====================
Documentation
-------------
- Redone documentation. Better organization, more infos.
Tools related
-------------
- BuildChar: revamped color conversion and added dark bit support.
- BuildChar: dummy tiles inserted to align auto animation tiles are now reused to fit data when possible.
- Animator: improved interface for better animation edits.
- Animator: improved animation playback. Animation speed should be much more faithful to the real thing.
General DATlib usage related
----------------------------
- initGfx() no longer sets up the job meter.
- Introduced jobMeterSetup() to set up job meter.
- Now using debug dips, see documentation for full infos.
- Added files required for CD systems builds.
Picture related
---------------
- Picture handling functions rewritten in asm. Improved speed across the board.
- Added pictureHide and pictureShow functions.
aSprite related
---------------
- aSprite handling functions rewritten in asm. Improved speed across the board.
- aSprite now handles variable tile width frames.
- aSpriteAnimate() will no longer issue a tilemap data rewrite when consecutive animation steps are using the same frame.
- Adjusted aSpriteSetAnim() behavior, see doc for full info.


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