parenthèse sur SSF2THDR parce que la décentralisation de l'info c'est pas la vie :
en gros le jeu incluera la version originale en arcade perfect, des themes remixés (tradition oblige)
des gens ont joués, des "hardcore gamers" aussi apperement, le gameplay est en 16:9 et utilise des zooms pour garder le gameplay 4:3, j'ai pas bien compris comment ça marche, mais les dits hardcore gamers (ricains je suppose) affirment que le jeu y gagne en saveur et que le gameplay reste intact
enfin, ça dit que le mode online aura moins d'une frame de lag qu'on joue oversea ou overocean et tout ça grace a la technologie ggpo.net chaipakoi
voila
ah oui et puis le dev de SF4 serait un double event vu qu'il marque le renouveau de la saga et une soi-disante restructuration de CAPCOM à un niveau internatonal oversea (j'adore ce mot)
CAPCOM USA aurait-il beaucoup d'argent après quelques coups bien placés, ce serait merveilleux
Pour bionic commando, je crois que y a d'emblée un jap dans l'équipe pour tapper sur les doigts, mais bon les jeux d'action jap, c'est pas la joie non-plus... pour SF4 c'est Obligééé!!!
moi je propose qu'on flood pas sur ce topic dans les periodes ou y a pas d'infos, comme ça on peut voir si la branche marketing fait bien son taff (ce topic devrait faire le yoyo dans l'année a venir)
Super Street Fighter 2 Turbo HD Remix at Capcom's Gamer's Day Details
By now you've heard that Capcom showed a playable version of Super Super Street Fighter 2 Turbo HD Remix at Gamer's Day. Things have changed since I last spoke about the game. Here are some new features we showed that we didn't think we'd be able to do when the project was first announced.
* Gameplay-wise, HD Remix is the next game in the SF2 series. Rebalanced and tons of changes.
* Includes an arcade perfect version of Super Turbo SF with no changes. Two games in one.
* Widescreen 16:9 support
* Remixed music
KenI'm very excited about the new gameplay. We've only shown Ken and Ryu so far, but the rest of the game is playing great already. I'm overseeing all the changes and getting feedback from tournament players along the way. I'll go into lots of detail about this new gameplay soon, but not quite yet.
The widescreen mode zooms in the camera but does not change gameplay. I was skeptical at first, but it's turning out surprisingly good. Even hardcore players seem to like it, even prefer it to the regular 4:3 mode.
Capcom is also committed to delivering the best online experience possible. I'm sure a lot of you have experienced the lag-free gameplay over at ggpo.net, which is definitely the best fighting game networking technology in the world. It's battle-tested and proven at this point, delivering a staggeringly low 1-frame of input delay, even across oceans. You'd think we'd be using that, right? Or should we try an untested solution that will, in theory, be as good? I'll let you draw your own conclusions there. Make sure to give your opinions over at capcom's blog.
I'm really not allowed to answer any questions here. In the coming weeks I hope to provide a lot more info on HD Remix's gameplay though, so stay tuned.
--Sirlin
http://www.sirlin.net/archive/street...ms-gamers-day/
By now you've heard that Capcom showed a playable version of Super Super Street Fighter 2 Turbo HD Remix at Gamer's Day. Things have changed since I last spoke about the game. Here are some new features we showed that we didn't think we'd be able to do when the project was first announced.
* Gameplay-wise, HD Remix is the next game in the SF2 series. Rebalanced and tons of changes.
* Includes an arcade perfect version of Super Turbo SF with no changes. Two games in one.
* Widescreen 16:9 support
* Remixed music
KenI'm very excited about the new gameplay. We've only shown Ken and Ryu so far, but the rest of the game is playing great already. I'm overseeing all the changes and getting feedback from tournament players along the way. I'll go into lots of detail about this new gameplay soon, but not quite yet.
The widescreen mode zooms in the camera but does not change gameplay. I was skeptical at first, but it's turning out surprisingly good. Even hardcore players seem to like it, even prefer it to the regular 4:3 mode.
Capcom is also committed to delivering the best online experience possible. I'm sure a lot of you have experienced the lag-free gameplay over at ggpo.net, which is definitely the best fighting game networking technology in the world. It's battle-tested and proven at this point, delivering a staggeringly low 1-frame of input delay, even across oceans. You'd think we'd be using that, right? Or should we try an untested solution that will, in theory, be as good? I'll let you draw your own conclusions there. Make sure to give your opinions over at capcom's blog.
I'm really not allowed to answer any questions here. In the coming weeks I hope to provide a lot more info on HD Remix's gameplay though, so stay tuned.
--Sirlin
http://www.sirlin.net/archive/street...ms-gamers-day/
des gens ont joués, des "hardcore gamers" aussi apperement, le gameplay est en 16:9 et utilise des zooms pour garder le gameplay 4:3, j'ai pas bien compris comment ça marche, mais les dits hardcore gamers (ricains je suppose) affirment que le jeu y gagne en saveur et que le gameplay reste intact
enfin, ça dit que le mode online aura moins d'une frame de lag qu'on joue oversea ou overocean et tout ça grace a la technologie ggpo.net chaipakoi
voila
ah oui et puis le dev de SF4 serait un double event vu qu'il marque le renouveau de la saga et une soi-disante restructuration de CAPCOM à un niveau internatonal oversea (j'adore ce mot)
CAPCOM USA aurait-il beaucoup d'argent après quelques coups bien placés, ce serait merveilleux
Pour bionic commando, je crois que y a d'emblée un jap dans l'équipe pour tapper sur les doigts, mais bon les jeux d'action jap, c'est pas la joie non-plus... pour SF4 c'est Obligééé!!!
moi je propose qu'on flood pas sur ce topic dans les periodes ou y a pas d'infos, comme ça on peut voir si la branche marketing fait bien son taff (ce topic devrait faire le yoyo dans l'année a venir)

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